Additional sources and materials
- Bergson, H. Tvorcheskaya evolyutsiya [Creative Evolution]. Мoscow: TERRA- Knizhnyy klub; KANON-press-TS, 2001, 384 pp. (in Russian)
- Harman, G. “O simbioze”, in: G. Harman. Immaterializm. Ob’yekty i sotsial’naya teoriya [Immaterialism. Objects and Social Theory]. Мoscow: Izdatel’stvo Instituta Gaydara, 2018, pp. 57‒65. (in Russian)
- Heidegger, М. “Tvoreniye i istina” [The Work and Truth], in: M. Heidegger. Istok khudozhestvennogo tvoreniya [The Origin of the Work of Art]. Мoscow: Akademicheskiy proyekt, 2008, pp. 133‒171. (in Russian)
- Hui, Y. “O sushchestvovanii digital’nykh ob’yektov” [On the Existence of Digital Objects], Pop-philosophy. Interview [http://pop-philosophy.net/o-sushhestvovanii-digitalnyx-obektov/, accessed on 14.09.2018] (in Russian)
- Hui, Y. On the Existence of Digital Objects. University of Minnesota Press: Minneapolis, London, 2016, 336 pp.
- Latypova, A.R. “Konversiya oshibki: glitch-art v komp’yuternykh igrakh” [Error Conversion: Glitch-art in Computer Games], in: Mediafilosofiya ХII. Igra ili real’nost’? Opyt issledovaniya komp’yuternykh igr [Media Philosophy XII. Game or Reality? Game Studies Experience]. Saint Petersburg: Izdatel’stvo Fonda razvitiya kul’turologii, 2016, pp. 263‒280. (in Russian)
- Lehman, J. et al. The Surprising Creativity of Digital Evolution: A Collection of Anecdotes from the Evolutionary Computation and Artificial Life Research Communities. Cornell University Library. March 2018 [https://arxiv.org/abs/1803.03453, accessed on 16.07.2018].
- Luhmann, N. “Samoorganizatsiya, autopoezis” [Self-Organization, Autopoiesis], in: N. Luhmann. Vvedeniye v sistemnuyu teoriyu [Introduction to System Theory]. Мoscow: Logos, 2007, pp. 104‒121. (in Russian)
- Oakden-Rayner, L. et al. “Precision Radiology: Predicting Longevity Using Feature Engineering and Deep Learning Methods in a Radiomics Framework”, Scientific Reports. 10 May 2017. [https://www.nature.com/articles/s41598‒017‒01931-w, accessed 11.08.2018].
- Savchuk, V. Mediafilosofiya. Pristup real’nosti [Media Philosophy. Attack of Reality]. Saint Petersburg: Izdatel’stvo RKHGA, 2014, 350 pp. (in Russian)
- Savchuk, V. Filosofiya fotografii [Philosophy of Photography]. Saint Petersburg: Akademiya issledovaniy kul’tury, 2015, 335 pp. (in Russian)
- Wiltshire, A. “How Developers Really Deal With Bugs”, Eurogamer. 2017. [https://www.eurogamer.net/articles/2017‒07‒19-a-devs-eye-view-of-bugs, accessed 04.09.2018].
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